Your Own 3D Characters To Animated
Our team uses self-developed automation tools to quickly and accurately process users’ character rigging tasks
metahuman Custom Rig
- Preserve your character originality to metahuman rig.
- Changes to metahuman topology & All LODs
- Use various features in unreal 5, including metahuman animator, live link facial mocap, and more.
tuna Tools
- Self-developed tools based on Autodesk Maya
- Provides various functions necessary for character rigging
- Consists of extremely useful functions that are not available on the market