dissection requires details and precision
The predecessor of TunaRig is the Tuna Facial Rig tool which is auto rigging available in Maya released on February 1, 2020.
Since then, we have worked to develop better character rigging auto systems, and have secured the technology to utilize these for rigging services.
Thanks to the interest of many people, Now, we have officially created a site.
We have developed powerful tools for character rigging based on Autodesk Maya and would like to provide these tools and standard rigging service.
We meticulously carry out every step of the rigging setup process.
The dissection of a tuna requires precision and attention to details.
same goes for our rig settings.