Description
the current price may be subject to change depending on the circumstances.
Overview
While we look forward to the powerful custom functions provided by Epic Games in the future,
We understand that customizing technology to convert all types of user-created models into metahuman rigging is no easy feat.
Over the past four years, we’ve sold the Tuna Facial Rig to many enthusiasts.
However, we’ve noticed that despite having access to powerful tools, many struggled to rig their characters exactly as they envisioned due to a lack of experience.
To address this, we’ve developed a semi-automatic system and are excited to offer it as a rigging service rather than a standalone tool.
And rest assured, we plan to release some of these powerful tools in the future.
Whether you’re an individual, a company, or a studio looking to maintain your character’s identity while transitioning to a metahuman rig, we’ve got you covered.
What is MetaHuman Rig?
If you are curious about essential reason for providing these services or what metahuman rigging is, please see the blog above.
Service Guide
For detailed information on metahuman products, please refer to the page below.
We also provide sample rigging. Be sure to get a sample rigging and test it out first
If you have any questions, please refer to the FAQ or contact to us
MetaHuman Guide
Service
Based on the user’s unique modeling, we set metahuman rigging optimized for your own model.
We produce your character rig without Any shape modification.
Provided List
- Transformation of user model shape into MetaHuman topology model
- Rigging of MetaHuman topology model
- Application of MetaHuman rigging to the user model
- Inclusion of all LODs for the head and body (service options) of the retopology model
- Provision of Cloth & Accessory Secondary Rig service (service options)
- Maya rigged files and Unreal 5 project files all included
For the face
we modify the metahuman DNA file to design a custom FACS for your character and ensure that all metahuman-related features work without issue in the Unreal engine include all Lods. Your unique model remains stay original identity without any modifications.
For the body
we ensure that the metahuman body’s corrective joints (joints, muscles, etc.) function properly and the control rig is set up to function correctly in the Unreal engine. Your unique model remains stay original identity without any modifications.
If a naked body is not provided and the character is integrated with cloth, we will transform the character into a naked body form using MetaHuman topology based on the cloth provided. However, as the desired body shape may not be achieved in this process, it is preferable to also provide the naked body if possible.
If you still have any questions or concerns, please inquire before purchasing our service.