Tuna MetaPack (TunaTools)

$150$1,000

This toolset allows you to convert your character into Metahuman rigging. It works with any character, regardless of the type. All tutorials are available on YouTube, and anyone can watch them. This package includes tools for high-quality mesh editing, generating all LODs, DNA editing, and Metahuman body rigging setups.

Description

Character Model by -NextUpgrade3D-

TunaMetaPack All Tutorials Link

We are pleased to announce the release of the tunaMetaPack, developed in-house by our team.
This tool is part of our proprietary suite, tunaTool, and was previously used internally for our ‘Customized Metahuman‘ services. Now, we are excited to make this toolset available to users.

The tunaMetaPack allows users to replace any character they have with Metahuman rigging, without restrictions. We provide a Maya application tool that facilitates this, and have included tutorials that cover the entire process—from the initial retopology stage to transferring the assets into the engine.

All functions that metahumans can operate are possible, including metahuman animator, liveLink Facial, etc.

The video below shows various function tests.

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*Compatibility – Windows for only

This tool supports Maya versions 2022.4, 2023, and 2024. You must install Bifrost to maya at least version 2.7.0.1 or higher

when you install this packages, do not use VPN, or IP bypass please, This is because the python package must be installed via the Internet during the installation process. also license check is the same.

TunaMetaPack Installation Guide Link

 

*License – You will receive your license within 24 hours, can use the program without a license for 24 hours.

This tool operates on a personal license basis, with the principle of issuing one license per PC. Since it is based on a nodelock system, the tool will only function on a single PC. Once you receive your serial key, you will need to register your account information within the tool to enable usage.
For companies, the use of personal licenses is strictly prohibited under any circumstances.

A temporary license will be activated for 24 hours from the first time you start the tool. You can then register the license you received via email.
For inquiries regarding company licenses, please contact us at contact@tuna-rig.com.

*Prohibit

The license is regularly checked by our server and unauthorized copying and resale are strictly prohibited. In case of unauthorized copying, the IP address can be tracked.

*Purchase

Before making a purchase, please ensure that you review the tutorial first. The tool may not align with your workflow or working style. Refunds will not be issued for simple changes of mind.
The characters included in the tutorial are not for sale. These characters were purchased from CGTrader(NextUpgrade3D). While the tool promotion is based on the use of this character, the character model data itself and the pricing of our tool are completely unrelated.

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The toolset includes the following components:

  • TunaUtils: Provides convenient and easy-to-use functions for various rigging scenarios.
  • MeshWarp: Offers functionalities such as warping surrounding meshes attached to a source mesh with the same topology to match the shape of the target mesh, as well as mesh blending adjustments and other diverse features.
  • MetahumanSet: Includes numerous features for Metahuman body rigging, such as no remit to change body joint angles, auto body rig, auto skinning, auto shader, RBF pose editing, head rig connection, and more.
  • Ultimate DNA Editor: Enables full access and modification of Metahuman DNA, auto transfer to other meshes, behavior joint movement adjustments, behavior retargeting, additional blendShape settings, and replacement for each LOD. (These changes are recorded directly in the DNA itself, so when the DNA is loaded into the viewer later, all changes are applied.)
  • External Tools : For the convenience of user installation When you install this package, the DNA Calibration library will be automatically installed. that library includes Epic Games’ PoseWrangler and DNA Viewer. These external tools are completely unrelated to the pricing of this tool, and we clarify that they are offered at no cost.

Epic Games’ Metahuman continues to be beloved by many users and is utilized in various applications. However, when it comes to customization, there are still significant limitations when converting a user’s existing character directly into a Metahuman. we are now ready to release it.

We aim to provide users with a pipeline that allows them to convert any bipedal humanoid character into a Metahuman rig. There are no restrictions—character proportions, initial joint angles, poses, or appearance don’t matter. We have detailed the entire conversion pipeline in a tutorial, covering every step from start to finish.

We hope these tools will empower you to achieve convert your character to metahuman rigging goals with ease and flexibility.

 

All you need is : R3DS Wrap, TunaMetaPack, Your character mesh

 

Retopology Pipeline – R3dsWrap Need!

To help you convert your custom character mesh into Metahuman topology, we’ve included a tutorial on how to properly perform this conversion using R3DS Wrap. Although this part is independent of our tools, the tutorial is designed to be accessible so that anyone can learn and apply these techniques.

 

Mesh Develope Pipeline – MeshWarp

By using the meshWarp feature in our tunaMetaPack, users will learn how to warp another meshes and quickly modify meshes, automatically generate LOD meshes, create additional meshes (e.g., eyelashes, eyeballs), and convert low-polygon meshes into high-polygon ones.

 

Metahuman Body Rigging Pipeline – MetahumanSet

With the metahumanSet feature in tunaMetaPack, users will learn essential techniques for Metahuman body rigging, including joint setup. You’ll also discover how to use both Epic Games’ tools, such as Pose Wrangler, alongside our metahumanSet to correct RBF Pose joints. Additionally, the tool will guide you through head rigging connections and various other critical steps.

Facial Rig DNA Pipeline – Ultimate DNA Editor

The Ultimated DNA Editor in tunaMetaPack allows users to modify nearly every aspect of Metahuman DNA. You can view all DNA data which has hidden from the DNA Viewer but also make extensive changes to DNA data. This includes swapping your mesh, adjusting joint movements in rig logic, and replacing or adding blendShapes for any LODs. We’re also planning an update to allow users to insert custom Rig Logic into the DNA—enabling you to incorporate your own rig logic instead of using Epic Games’ default Metahuman logic.

While the tools and pipeline we developed may be slower than other one click type external tools, we are confident that we offer greater accuracy in rigging process.

Experience is integral to every process, and with experience, time efficiency improves. We hope you can embed the true essence of your character through precise rigging. We have great respect for all artists and your work.

 

Tuna Meta Pack 1.2v UPDATED

Tuna Meta Pack 1.1v UPDATED

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tunaMetaPack 1.2.5v

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licenseCheck 1.1v
* During the licensing process, check again 5 times the internet connection related issues and also report errors.

TunaUtils
* moudle name changed(found that the name utils is also used by other users.)

MetahumanSet 1.4v
* Added ability to set template folder path
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tunaMetaPack 1.2v

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Package Management

* Separate the latest DNA version from the old DNA in local documents/tunaRig/data/dna_files
* Auto load necessary plug-in when you start maya
* Divide the versions to use the gui file and additional_assemble_script file loaded from DNA Viewer separately for the old and new versions of DNA.
* Rename unreal asset (DO NOT CHANGE THIS ASSET NAMES, THIS IS TEMPLATE FOR AUTOMATED)
-J_mainChar_Body_animbp.uasset -> template_body_post_animBP.uasset
-J_mainChar_Face_PostProcess_AnimBP.uasset -> template_face_post_animBP.uasset
-J_mainChar_poseAsset.uasset -> template_poseAsset.uasset
* Fix installer script related to maya module path
Unreal Settings
* metahumanTools_autoSet – Automate all settings related to metahuman in unreal (works unreal 5.3 or upper)
This setting can be done automatically if you have a template uasset files provided by tunaRig, and it automatically does almost all metahuman settings in unreal.

MeshWarp 1.3v

* The MetaHuman Automated tab allows for very quick setup of a metahuman-specific mesh.
* This not only generates all LODs, but also splits the head and body, and even create extra meshes, all with just one click.
* Fixed nameSpace bug in Split combinedMesh and Combined splitMesh

MetahumanSet 1.4v

* ‘All jnts Axis_Align Setting’ works properly even when deleting and reloading the rigging template in a scene
* ‘Bake All UE RBF Poses’ feature to only perform actions on RBF Nodes associated with the metahuman body
* ‘Up Vector Mirror’ Mirror function added for upVector Locators

Ultimated DNA Editor 1.4v

* When the warp transfer is performed, extraMeshes (like eyeball, eyelash, ect..) are also made to maintain their shape more precisely.
* ‘Swap Selected Meshes’ feature can also be applied at once when you want to change the all head mesh of a different LODs.
* Added Auto Match Eyes joints feature – automatically places eyeball and pupil joints based on the current eyeball shape.
* Fixed head-related movement bug in the process of pose triggering based on the latest DNA
* ‘Set keyframes DNA All Logic’ fixes bug where the latest DNA would crash

TunaUtils 1.2v

* Added one more Util tab dedicated to metahumans (add mirror eyeball features)
* Added clear facial displayLayers
* Added scene cleanup feature
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tunaMetaPack 1.1v

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tunaMetaPack Installer 1.1v

* Improved installation function with tunaMetaPack win 64 installer
* Added automatic update feature
* Change the path of uasset files and DNA files including PSD tool set
DNA file path  :/Documents/tunaRig/data/dna_files
Uasset file path : /Documents/tunaRig/unreal_uasset

Ultimated DNA Editor 1.3v

* Added feature to mirror initial joint transform in transfer tab
* Added Reset Control feature
* Overall UI improvements in Behavior, Transfer Tools box
* Added the ability to choose between offset and absolute in the Mirror logic function of Behavior.
(In case of offset, mirror while maintaining the offset value on the other side.)
* Behavior retargeting is possible even when you import reference as different joints structures
* Clear Selected Logic Added (clear transform of selected logic’s relatives joints)
Added a function to clear all transform values ​​of all joints selected in the current scene to the initial values ​​and apply them to the currently selected logic.
* Bug fix for UI icon problem in tooltip
* Add cartoon character type DNA template file
* Automatically resets all facial controllers when first loading DNA

MetahumanSet 1.3v

* Read template folder based on /Documents/maya
* Added the feature to convert and save as a template body rig.
Using this feature, you can save the rigging of the current scene made with MetaHuman as a template. This is very useful when you need to quickly set up multiple similar types of characters.
* ‘Set All Scale Poses based Ref Scaled’ bug fixed when you off the tools it’s not working
* User’s check datas are automatically saved in the scene into the ‘Reference joint list view’ (without the need for any save files)
* Added upVector arrow display settings in the rig templates
* Bug fix for UI icon problem in tooltip
* Add cartoon character type rigging template

MeshWarp 1.2v

* Read template folder based on /Documents/maya
* Added automatic texture repath feature
* Add cartoon character type template

licenseCheck 1.0v

* Change the name of the license utils module(Due to possible conflicts with other plugins)
* Use url as webhook
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Additional information

License

Personal, Company